• Current NIRSA (National Intramural Recreational Sport Association) & NFHS (National Federation of State High School Associations) shall govern all intramural rules used for Ice Hockey at the University of Massachusetts Lowell. Intramural Sports reserves the right to make changes or additions to the rules or policies at anytime.

    FacilityFacility

    Ice Hockey will be played in the Tsongas Center.

    It is highly recommend for teams / individuals to arrive 30 minutes early before the scheduled game time. At the scheduled game time, if a team does not have the required number of players a 10-minute grace period is in effect. If a team/individual does not appear within the grace period, a win by forfeit will be accredited to the opposing team.

    Players

    1. Teams will consist of six players
      • Five players and one goalie
    2. A minimum of 5 players must be present to play to avoid a forfeit
      • Four players and one goalie
    3. No members of the Men’s varsity ice hockey team are permitted to play.
    4. Only three ice hockey club skaters and one goalie are allowed to play on one team.
    5. If the number of players during the game falls below five due to penalties, the game will be forfeited.
    6. In regards to penalties, the minimum number of players on the ice at one time is three players and one goalie (or four players in case of an empty net). If a team is already short handed by two players, then the first player penalized must wait until a whistle after his penalty is over to leave the penalty box. If the team with the extra person scores, the person with the shortest amount of time in his/her penalty is the first to leave the penalty box.
    7. Substitutions may be made after whistles or on the fly. The player being replaced must be off the ice surface before the replacement is on the ice surface.

    Equipment

    1. Teams are required to wear similar colored jerseys/shirts. Pinnies may be checked out from the intramural staff.
    2. Teams can warm-up with their own pucks. The intramural staff will provide a limited amount of pucks if needed.
    3. The minimum required equipment consists of NCAA approved ice hockey shin pads, elbow pads, hockey gloves, helmet (with full face guard or half visor with mouth piece) and skates. Figure skates are not permitted.
    4. Additional safety equipment is highly recommended (mouth piece, shoulder pads, pants).
    5. Only goalkeepers must wear pads on their legs.
    6. A mask and chest protector must be utilized.
    7. A goalkeepers leg pads may not exceed 10 inches in width.
    8. All equipment is subject to approval by the intramural staff.

    Game-Timing

    1. The game shall consist of 3 periods of 8-minute.
    2. Running clock throughout the game
      • Exception- The clock will stop, on all whistles, during the last minute of the game when there is a two goal or less difference.
    3. There will be a 3-minute break between periods
    4. Overtime (only during playoffs)
      • A five-minute sudden death overtime will be played in the case of a tie in the playoffs. If the game is still tied a 3 player shootout will follow. Shooters will alternate. If the game is still tied each team will continue to alternate one shooter until a winner is declared.
      • Each member of a team must shoot once before a player may shoot a second time.

    Delaying the Game

    • A minor penalty will be imposed on any player or goaltender who delays the game by deliberately shooting or batting the puck outside the playing surface, or deliberately displaces the goal post from its normal position.
    • If the goal is deliberately displaced by a goalkeeper or player during the course of a breakaway, a penalty shot will be awarded to the non-offending team, the shot will be taken by any player who was on the ice during the time of the penalty.
    • A minor penalty will be imposed on a player, other than a goalkeeper, who deliberately falls on or covers the puck with his body.
    • A minor penalty will be imposed on a goalkeeper who, when his body is entirely outside the boundaries of his own crease area and when the puck is behind the goal line, deliberately falls on, gathers into his body, holds, or places the puck against any part of the goal or against the boards.
    • No defending player, except the goalkeeper, will be permitted to fall on the puck, hold the puck, or gather a puck into the body or hands when the puck is within the goal crease. If an infringement of this rule occurs, play is to be immediately stopped and a penalty shot is to be called against the offending team. The coach may designate any player to take the penalty shot regardless of whether or not he/she was on the court at the time of the infraction.

    Playing-RegulationsPlaying Regulations

    1. Offsides
      • An attacking player may not precede the puck into the attacking zone. If a player enters the zone before the puck, off-sides are called and a face-off is held in the neutral zone.
    2. Checking
      • Checking is illegal and will result in at least minor penalty at the discretion of the referee.
    3. Fighting
      • Any form of fighting including “dropping the gloves” will results in an immediate ejection from the game and possible suspension from the league.
    4. Penalties
      • Minor penalties are tripping, roughing, holding and interference. A minor penalty is usually done incidentally and will result in a two-minute, running time penalty. (two minors= major, four minors= ejection)
      • Major penalties will last five minutes, running time. Major penalties do not end if the short-handed team is scored upon. (two majors = ejection)
      • Special cases
        • High Stick: A goal scored by an attacking player who strikes the puck with his stick which is carried above the height of the crossbar of the goal frame, shall not be allowed. A goal scored by a defending player who strikes the puck with his stick which is carried above the height of the crossbar of the goal frame shall be allowed. High sticking shall occur when the hockey stick is carried above the normal height of the waist of the opponent, and the referee may, at his discretion, assess a minor, double minor, or major and game misconduct.
          • Minor - obvious contact above the waist with no injury potential.
          • Double minor - contact to the head or face causing injury but deemed to be accidental by the officials.
          • Major and Game Misconduct - obvious contact above the waist that possesses injury potential, causes an injury, or causes an injury and was deemed to be careless
  • Current NIRSA (National Intramural Recreational Sport Association) & NFHS (National Federation of State High School Associations) shall govern all intramural rules used for Street Hockey at the University of Massachusetts Lowell. Intramural Sports reserves the right to make changes or additions to the rules or policies at anytime.

    Facility

    Street Hockey will be played in the East Campus Tennis Courts.

    It is highly recommend for teams / individuals to arrive 10 minutes early before the scheduled game time. At the scheduled game time, if a team does not have the required number of players a 10-minute grace period is in effect. If a team/individual does not appear within the grace period, a win by forfeit will be accredited to the opposing team.

    Players

    1. A team will consist of four players.
    2. There are no goaltenders. 5-hole shoot tutors are placed on each goal.
    3. A minimum of three players are required to start a game.
    4. If the number of players during the game falls below two due to penalties, the game will be forfeited.
    5. In regards to penalties, the minimum number of players on the court at one time is two. If a team is already short handed by two players, then the first player penalized must wait until the first dead ball after his penalty is over to enter the court. If the team with the extra person scores, the person with the shortest amount of time in his/her penalty is the first to come on to the court.
    6. Substitutions may be made on the fly. The player being replaced must be off the court before the replacement is on the court.

    Equipment

    1. Personal equipment may be used.
    2. Protective equipment may be worn (Only gloves and shin pads permitted).
    3. Personal sticks may be used, given that the blades cannot be wood, or wood covered with fiberglass. Sticks will be provided by the CRC if needed.

    Game-Timing

    1. The game shall consist of 2 halves of 8-minutes each.
    2. There will be a running clock throughout game. The clock will only stop on time-outs.
    3. There will be a 2- minute break between halves.
    4. Each team will receive one time-out per game (this includes overtime).
    5. Overtime (only during playoffs)
      • A sudden death period will be played in the result of a tie. The overtime will not be timed and will continue until the sudden death goal is scored.
      • No additional time-outs will be given during overtime.

    Delaying the Game

    1. A minor penalty will be imposed on any player who delays the game by deliberately moving the goal post from its normal position.
    2. Any coach who refuses to place the correct number of players on the floor to commence play after being warned by a referee shall receive a bench minor penalty for delay of game.
    3. If the goal is deliberately displaced by a player during the course of a breakaway a penalty will be given to the player and a goal shall be awarded.
    4. A minor penalty will be imposed on a player who deliberately falls on or gathers a puck into his body.

    Playing Regulations

    1. Checking
      • Checking is illegal and will result in an ejection from the game.
    2. Penalties
      • Minor penalties are tripping, roughing, holding and interference. A minor penalty is usually done incidentally and will result in a one-minute penalty. Major penalties will last three minutes. Major penalties last three minutes and are not “washed out” if a power play goal is scored.
      • Special cases
        • Attempt to Injure is an automatic ejection. An attempt of injury is the intentional use of a stick to injure someone.
        • Fighting is an automatic ejection.
        • High Stick: A goal scored by an attacking player who strikes the puck with his stick which is carried above the height of the crossbar of the goal frame, shall not be allowed. A goal scored by a defending player who strikes the puck with his stick which is carried above the height of the crossbar of the goal frame shall be allowed. High sticking shall occur when the hockey stick is carried above the normal height of the waist of the opponent, and the referee may, at his discretion, assess a minor, double minor, or major and game misconduct.
          • Minor - obvious contact above the waist with no injury potential.
          • Double minor - contact to the head or face causing injury but deemed to be accidental by the officials.
          • Major and Game Misconduct - obvious contact above the waist that possesses injury potential, causes an injury, or causes an injury and was deemed to be careless

    Scoring

    1. Goals can be scored from anywhere on the playing surface.
    2. For a goal to be considered legal the following must take place:
      • The ball must travel through one of the 5-holes of the shooter tutor.
      • The shooter’s stick must remain below the waist before, during and after the shot is taken.
      • The ball cannot be pushed into the goal through the bottom of the shooter tutor.
    3. No "slapshots" are allowed
      • A "slapshot" before, during and after the game will result in a penalty.

    Out of Bounds

    1. Out of bounds area will be played similar to soccer.
    2. If two opposing players hit a ball simultaneously and the ball travels out of play. Play will be stopped and will restart with a face-off.
    3. If one teams loses control and the ball travels out of play, the other team will be award possession where the ball went out of play. The team without the ball must give the player approximately 3 yards to resume play.