These days, many students spend more time driving on screens than they do on the road. A national 2017 survey conducted by The Washington Post and UMass Lowell found that 73 percent of Americans ages 14 to 21 played an online multiplayer video game or watched someone else play video games online in the past year. Meanwhile, Pew Internet Research found that 70 percent of college students play video games at least “once in a while.”
At UMass Lowell, hundreds of students are members of gaming-related clubs, including the Super Smash Bros. Club, some members of which gathered recently in the second-floor Club Hub at University Crossing to
play the racing game Forza Motorsport 6.
“Video games allow your mind to transport itself into another world, letting you relax and think creatively and without pressure,” says Smash Bros. President Seth Kary, a senior electrical engineering major. “Plus gaming gives me a type of motivation I can't find elsewhere, because the types I play challenge me to be better than everyone else. Competitive games help my reflexes, logic and awareness of situations.”