UML Campus Recreation
Intramural Sports
Flag Football Rules:
Eligibility:
1) In order to be eligible to participate in intramural activities, players must be current UMass Lowell students enrolled in one or more credit hours and pay all applicable UMass Lowell fees. Full-time Faculty/Staff members are also eligible.
2) All participants must present a valid UMass Lowell ID prior to participation in any intramural activity.
3)
A player may only play for one team in each
division. A new player can be added to a
roster at the beginning of a game if he or she does not appear on another teams
roster or is not a member of a varsity team in that sport.
4) Team captains and players are responsible for checking their eligibility status.
1) Game balls will be provided by the Office of Campus Recreation.
2) If teams wish to warm up, they must provide their own ball.
3) Clothing:
a.
b. Only sneakers, turf shoes, or molded rubber cleats may be worn. No metal or screw-in cleats allowed.
c. Teams must wear matching colored shirts. Matching pinnies may be checked out from the supervisor on duty.
d. Shirts must be worn and tucked in, no “shirt & skins.”
e. No pads, splints, casts, etc…may be worn. A knee brace or necessary protective device may be worn if there is no exposed metal.
f.
Players must remove all jewelry prior to
participation.
4)
Each
player must wear the flag belts provided by Campus Recreation.
-Jewelry of any kind
-Pads or braces worn above the waist
-Leg or knee braces made of hard, unyielding material.
-Shoes with metal cleats
-Headgear except for sweatbands. No HATS!
-Pants or shorts with pockets or belt loops
If at any point a player is caught wearing metal cleats or caught tying a flag belt illegally they will be ejected from the game immediately. They will have to meet with the Intramural Coordinator before they may participate in another Intramural function.
PENALTY: Illegal Equipment. Ten yards and the player must leave the game to correct illegal equipment.
1. Two teams consisting of seven players each will play the game (Co-Rec is 8 – 4 men and 4 women). A minimum of 5 players must be present to avoid a forfeit (Co-Rec is 6).
The offense must have at least four players on the line of scrimmage prior to and while the ball is being snapped. The quarterback must be a minimum of two yards behind the center in order to receive the snap. The defensive team may have players in any formation. All players and coaches on the sidelines must stay between the 20-yard line markers and at least one yard behind the out of bounds lines.
- Unsportsmanlike Conduct
- No-Show for contest
- Illegal players(s), etc…
Forfeits and poor conduct will affect the team’s sportsmanship rating and may make them ineligible to participate in playoffs. If a team forfeits 2 contests, they will be dropped from further league competition.
The Game:
i. Touchdown or safety – ball will be placed on 15 yard line with 1st and five. NO KICKOFFS!
Overtime:
1. A coin toss will be conducted with the winner having the choice of offense or defense.
2. Each team will be given four downs in which to score from the twenty-yard line.
3. Both teams will go in the same direction.
4.
When a team scores a touchdown, they receive an
extra point attempt under the same previsions as during regulation play.
5.
If a
pass is intercepted, it ends the offensive team’s possessions, and cannot be
advanced by the defending team.
6.
This
procedure will be conducted until a winner has been determined.
Mercy Rule:
The officials will
end the game under the following circumstance:
The Playing
Field
The field shall be one hundred yards in
length, divided into five twenty-yard zones.
Each twenty-yard zone shall serve as a first down.
Game Rules/Definitions:
-
Receive
the ball
-
Defend
the goal
-
Defer
to the second half
Only one player from the offensive team may be in motion at the time of the snap. The player in motion must be moving parallel to or away from the line of scrimmage. Any number of offensive players may shift as often as desired, as long as they are set for one second prior to the snap of the ball. Any and all defensive players may shift and move prior to and at the time of the snap.
- The ball carrier is de-flagged.
-
The ball touches the ground, other than on a
punt.
-
A ball carrier runs out bounds.
-
Any body part of the ball carrier that touches
the ground other than his/her feet or hands.
-
A ball carrier that inadvertently loses his/her
flags is touched with one hand between the shoulders and the waist.
-
Obstructing
an opponent without any physical contact between the offensive and defensive
players, only the most accidental
contact which does not provide an advantage will be tolerated!
Defensive players may not:
-
Dive or
leave their feet to remove a flag.
-
Hold,
push or pull the ball carrier when taking a flag.
-
Push a
ball carrier out of bounds to stop his or her progress.
-
Initiate
contact with the quarterback when trying to break up a play (i.e. hit his/her
arm, run into the quarterback).
-
When a
defensive player deflags a ball carrier, he/she
should hold it up so officials and players can see that play has ended.
-
If a runner intentionally loses his/her
flags while running or receiving the ball, he/she must be touched anywhere
between the shoulders and the waist by a defender to be downed.
Punts:
On any down a team
may select to punt the ball away. You
must notify the referee and there are no fake punts. The offensive team must have 4 people on the
line of scrimmage. Neither team may
enter the neutral zone until the ball has been kicked. In the case of a muffed or fumbled punt, it
is down where it touches the ground. In
the case of a punt which bounces before it is touched, it may be fielded by an
offensive player or downed by a defensive player.
Fumbles:
All fumbled balls
touching the ground are immediately dead.
The ball is put into play at the spot where the ball hits the
ground. In the case where the ball is
fumbled forward, the ball is put into play at the spot where the player lost
possession of the ball.
The ball is also
dead when:
- A fumbled ball by the
offensive team in their own end zone constitutes a
safety. If a ball carrier fumbles the
ball forward and it lands in the opponent’s end zone, the result is a touchback
with the opposing team receiving the ball at their twenty-yard line.
Player
Disqualification:
A player will be
ejected for the following:
An ejected player must
leave the game site after filling out paper work with the supervisor on
duty. If the person being ejected fails
to leave then the game will result in a forfeit. Any person ejected will be suspended
automatically for one week and must meet with the Intramural Coordinator before
he/she may participate again.
*All of the
following infractions will result in a five-yard penalty.
-
Failure
to put the ball in play within twenty-five seconds after the ball is ready to
play.
-
Putting
the ball in play before it is declared ready by the officials.
-
Failure to kick the ball immediately after receiving the snap on a
protected scrimmage kick.
-
False
Start
-
Illegal
snap
-
Kick of
out of bounds
-
Receiving
a snap within two-yards of the line of scrimmage.
-
After
the center has placed his/her hands on the ball, it is illegal for any player
to enter the neutral zone.
-
One
offensive player may be in motion at the time the ball is snapped. The player in motion must be moving parallel
to or away from the line of scrimmage.
-
An
offensive team that does not have four players on the line of scrimmage to
begin a play.
-
When a time
out is asked for, by a team, and they have none remaining
-
The
passers foot is beyond the line of scrimmage.
-
A pass
thrown after a possession change.
-
A
passer catches his/her untouched pass.
-
There
is more than one forward pass per down.
(This penalty also includes a loss of down).
-
Throwing
the ball out of bounds or throwing the ball away to avoid a loss of
yardage. (This penalty also includes a
loss of down).
ALL OF THE FOLLOWING INFRACTIONS WILL RESULT
IN A TEN-YARD PENALTY:
i.
With
regards to pass interference, both offensive and defensive players have an
equal right to the ball.
CO-REC RULES
A. The
Game. The game shall be played
between 2 teams of 8 players, 4 men and 4 women. Teams with seven players shall be 4 men and 3
women or 4 women and 3 men. Six players,
3 men and 3 women, are required to avoid a forfeit.
B. Minimum Line Players. The offensive team must have at least 5 players on their scrimmage line at the time of the snap.
C. Male Runner. A team male runner cannot advance the ball through Team A’s scrimmage line. There are no restrictions: during a run by a male runner
once the ball is beyond Team A scrimmage line; during a run by a female runner; and after a change of possession.
D. Male to Male Completion. During the offensive team’s possession there may not be 2 consecutive legal forward pass completions from a male passer to
a male receiver. This rule applies to the try. If a male passer completes a legal forward pass to a male receiver, the next legal forward pass completion
must involve either a female passer or female receiver for positive yards. The spot where the ball becomes dead by rule must be beyond the Team A
scrimmage line. There are no other restrictions concerning a male passer completing legal forward passes to a female receiver, or female to female, or
female to male. Penalty: Illegal forward pass, 5 yards from the spot where the second consecutive male to male completed legal forward pass is released,
and loss of down. Any foul, whether accepted or declined, shall have no effect on whether the next legal forward pass completion is “open” or “closed”. If
a female passer completes a forward pass to male receiver behind the team A scrimmage line and runs beyond the scrimmage line, it is an illegal forward
pass.
E. Mercy Rule. If a team is 25 or more points ahead when the Referee announces the two-minute warning for the second half the game shall be over.
F. *Touchdown Value. If a female player scores a touchdown, the point value is 9. If a female player throws a legal forward pass and a touchdown is
scored by any Team A player, the point value is 9.
G. *Punt: Male receiver-These rules have been eliminated. There are no longer any restrictions regarding who may advance a punt.
H. Illegal Forward Pass – Co-Rec Rule Only
5-yard
penalties
-Delay of game
-False Start
-Unfair tactics
-Putting the ball in
play before declared ready by the referee
-Exceeding 25
second count
-Receiving snap
within 2 yards of scrimmage line
-Intentionally
throwing backward pass, fumble out of bounds
-Helping the runner
-Encroachment
-Illegal Procedure
-Illegal Snap
-Illegal motion
-Illegal Shift
-Not enough people
on the line of scrimmage
-Illegal forward
pass (loss of down)
-Co-Rec – Illegal
advance by a male runner
-Substitution
infraction
10-yard
penalties
-Offensive pass interference (loss of down)
-Defensive pass interference (1st down)
-Illegally secured
belt (player ejected)
-Unsportsmanlike
conduct
-Flagrant
unsportsmanlike conduct of coaches, players or fans (player disqualified)
-Steal, bat, or
attempt to steal the ball fro a runner
-Contact with opponent
on ground
-Throwing runner to
ground (player disqualified)
-Contact before or
after the ball is dead
-Purposely tackling
a runner (player disqualified)
-Illegal blocking
-Obstruction of
runner (holding)
-Wearing illegal
player equipment during a down (unsportsmanlike conduct)
-Hurdling
-Illegal contact
-Rouging the passer
(1st down)
-Flag guarding
(from spot of infraction)
-Illegal
participation
-Kick Catch
Interference