University
of Massachusetts Lowell
Campus
Recreation
1) In order to be eligible to participate in intramural
activities, players must be current University of Massachusetts Lowell students
enrolled in one or more credit hours or full time faculty/staff.
2)
All students
must present VALID UMass Lowell I.D. prior to participating in any intramural
contest.
3)
Players must be
added to a roster at any point during the regular season. A player must present a valid UMass Lowell
I.D. to be added to a roster. You may
play for only 1 team in a division. Once
when playoffs start, no new players may be added to your roster.
4)
Team captains
and players are responsible for checking their eligibility status.
1) All team members must wear similar colored shirts.
Numbered pinnies will be available for check out from
the supervisor on duty.
2) Sneakers or molded rubber cleats will be allowed. NO
METAL OR SCREW-IN CLEATS WILL BE ALLOWED.
3) No leg or knee braces made of hard, unyielding
material is allowed.
4) Participants must remove all jewelry prior to
competing.
5) The Office of Campus Recreation will provide a “game”
ball for each scheduled contest.
6) If teams wish to warm up, they must provide their own
ball.
1) A team will consist of seven players.
2) A team may start the game with as few as five
players. The game will begin when five players are present.
3) Varsity soccer players are not eligible to play
intramural soccer.
1)
Forfeit time is
ten minutes from the scheduled starting time of the contest.
2)
In order to
claim a forfeit, a team must have the correct number of players present and
ready to play.
3)
If neither team
is able to field the correct number of players, a double forfeit will be
declared.
1)
All games shall
be governed by the current official NCAA Soccer rules, except where special intramural
rules apply. All players and coaches are responsible for knowing the rules.
2)
Length of the
Game
a) The game will consist of two 20-minute halves
(running clock), separated by a 2-minute half-time period.
b) During regulation play, the clock will stop only for
time-outs and injuries.
c) In the event of a tie after regulation play a Penalty
Kick Tie-Beaker will be conducted.
3)
Time-Outs
a) Each team is allowed one, one-minute time-out per
half, which may be taken any time.
b) A time-out not taken during the first half may be
taken during the second half of the game.
4)
Substitutions
a) Substitutions may be made during a team’s possession
on all “end-ball” situations (goals, goal kicks, corner kicks) as well as
throw-ins.
b) Substitutions may be made for injured players or
cautioned players. Ejected players may not be substituted for.
c) Substitutes must check in with the official before
entering the game.
d) In order to enter a game, a player’s name must be on
the permanent team roster as well as the game score-sheet. Players arriving
late may be added to the score-sheet.
e) Unlimited substitutions are allowed.
5)
Start of the
Game
a) A game will begin with a coin toss, the winner of
which will have the choice, the kick-off, or to designate the goal that they
will defend.
b) Teams will switch goals at halftime. The team that
did not kick-off to start the game will kick-off to start the second half.
6)
Goalie Play
a) The goalie may clear the ball in any of the following
manners:
·
Rolling the ball
on the ground.
·
Throwing the
ball.
·
Placing the ball
on the ground and kicking it.
v
NO punting
the ball
b)
From the moment
he/she takes control of the ball, the goalie 6 seconds while holding, bouncing
or “air dribbling” the ball.
c)
When the goalie
throws or rolls the ball, it must touch a player or the ground before crossing
the 50-yard line.
7)
Goal Kicks
a) A goal kick is taken when the ball crosses the end
line and was last touched by the offensive team.
b) A goal kick must be outside the penalty area before
being touched by another player. (VIOLATION: Re-kick)
c) The kicker may not play the ball a second time after
it has passed beyond the penalty area and before another player touches it.
(PENALTY: Indirect free kick from the point of infraction.)
8)
Corner Kicks
Taken when the ball crosses the end line and was last touched by the defensive team.
9)
Penalties
a) The following infractions will result in a Direct
Free Kick:
·
Handling the
ball.
·
Holding,
pushing, striking, tripping
·
Charging an
opponent violently or dangerously.
·
Handling the
ball by the goalkeeper outside the Penalty Area.
·
Violently or
intentionally fouling the goalkeeper while in possession of the ball in the
Penalty Area.
·
Goalkeeper
intentionally striking or attempting to strike an opponent with the ball.
·
Charging
illegally when the ball is not within playing distance, unless being
obstructed.
·
Spitting at an
opponent. (Red Card)
·
Constant
infringement of an opponent (Yellow Card)
v
Penalty Kick will
be assessed for any penalty committed in the goal area that normally would
result in a direct kick.
b)
The following
infractions will result in an Indirect Free Kick:
·
A player playing
the ball a second time before it is touched by another player on the kick off,
throw-in, free kick, corner kick, goal kick (if the ball passed out of the
penalty area) or penalty kick.
·
Goalkeeper
taking more than four steps or delays getting rid of the ball.
·
Improper
substitutions.
·
Charging
illegally (not violent or dangerous).
·
Dangerous play.
(high foot, jumping into an opponent)
·
Interfering with
the goalie.
·
Obstruction
(other than holding).
·
Un-sportsman-like
behavior.
·
Yellow or red
carding of player, coach, or fans.
10) Red & Yellow Cards
a) Any of the infractions listed in Section 9
“Penalties” may result in the issuing of a yellow or red card.
b) A yellow card indicates a warning. (Player must leave
field until next dead ball.)
c) A red card indicates an immediate ejection from the
game.
d) Two yellow cards issued to one player will also
result in an ejection from the game.
v
Slide
tackling will be an AUTOMATIC RED CARD.
e) Any ejection will result in a minimum
of a 1-game suspension and the player must meet with the coordinator to discuss
his/her actions. Any two red cards or
red-card equivalents in one season will result in that player being dropped
from the league.
11) Penalty Kick
If a defensive player intentionally stops the ball with his/her hands, within the goal area, to prevent the ball from going into the net, the player receives a yellow card and a penalty kick is assessed.
1) If at the end of regulation play, the score remains
tied, the winner shall be determined by a penalty-kick tiebreaker.
2) Each team will receive five penalty kicks (taken
alternately). The team to score the greatest number of these will win.
3) If necessary, the penalty kicks will continue after
the initial series of five on a sudden death basis. The first team to score and
unanswered goal wins.
4) Each kick shall be taken by a different player,
progressing through the entire roster of players who played in the game.
Players must have played to participate in the penalty kick tiebreaker.
5) Once the entire roster of players is completed, the
initial kicking order will be repeated.
MERCY RULE
If any team goes down by 10
goals in the second half, the game will end.
1)
Un-sportsman-like
conduct such as verbal abuse to officials or players, unnecessary roughness or
repeated penalization will result in ejection from the contest and possible
forfeit.
2)
Any individual
ejected from a contest will also be suspended for one additional game and must
meet with the Intramural Coordinator.
In order to be eligible for
playoffs, teams must:
1)
Be represented
at the Captain’s Meeting.
2)
Maintain a 3.5
or higher sportsmanship rating. Once in
the playoffs teams must maintain a minimum of a 3.0 sportsmanship rating.
3)
Not be removed
from league play due to un-sportsman-like conduct.