A Navigation Game for Persons with Limited Mobility

A Navigation Game for Persons with Limited Mobility

A Navigation Game for Persons with Limited Mobility 

Designers:  Antonio Galante 

Abstract

            The navigation game for Shore Educational Collaborative (Shore) was designed to help those with limited mobility develop hand-eye coordination. The player controls the game characters using a one button input device. The goal of the game is to navigate the character to an object, collect that object and then proceed to the next object. Currently the games that allow only one button interaction are two dimensional (2D) “cause and effect” type games. The video game created for this project incorporates the cause and effect functionality and adds direction control. The one button action in the video game allows the player to control the direction in which a game character moves. The characters in the game move in a forward direction and when the button is pressed the character turns. When the button is released the character moves in the new direction tangential to his release point thus providing more interaction with the user.  

            The game was created using 3D Game studio’s A6 authoring system. The A6 system is separated into three parts: the world editor (WED), the model editor (MED), and the script editor (SED). The language used in the SED is “C-Script”. The myriad of functions were separated into several modules. The modules work together to complete the game.  Those modules are 1) Main, 2) Sound, 3) Video, and 4) Movement. The core of the source code is the Main module which invokes the game and “listens” for keyboard commands.

A Navigation Game for Persons with Limited Mobility

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