MicroMouse Contest
Rules
I. Maze Specifications
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The maze shall comprise 16 x 16 multiples of an 18 cm x 18 cm unit square.
The walls constituting the maze shall be 5 cm high and 1.2 cm thick. Passageways
between the walls shall be 16.8 cm wide. The outside wall shall enclose the
entire maze.
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The sides of the maze shall be white, and the top of the walls shall be red.
The floor of the maze shall be made of wood and finished with a non-gloss
black paint. The coating on the top and sides of the walls shall be selected
to reflect infred-red light and the coating on the floor shall absorb it.
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The start of the maze shall be located at one of the four corners. The starting
square shall have walls on three sides. The starting square orientation shall
be such that when the open wall is to the "north", outside maze walls are
on the "west" and "south". At the center of the maze shall be a large opening
which is composed of 4 unit squares. This central square shall be the
destination. A red post, 20 cm high, and 2.5 cm on each side, may be placed
at the center of the large destination square if requested by the handler.
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Small square posts, each 1.2 cm x 1.2 cm x 5 cm high, at the four corners
of each unit are called latice points. The maze shall be constituted such
that there is at least one wall touching each lattice point, except for the
destination square.
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The dimensions of the maze shall be accurate to within 5% or 2 cm, whichever
is less. Assembly joints on the maze floor shall not incolve steps greater
than 0.5 mm. The change of slope at an assembly joint shall not be greater
than 4. Gaps between the walls of adjacent squares shal not be greater than
1 mm.
II. MicroMouse Specifications
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A Micro Mouse shall be self contained. It shall not use an energy source
employing a combustion process.
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The length and width of a Micro Mouse shall be restricted to a square region
of 25 cm x 25 cm. The dimensions of a Micro Mouse which changes its geometry
during a run shall never be greater than 25 cm x 25 cm. The height of a Micro
Mouse is unrestricted.
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A Micro Mouse shall not leave anything behind while negotiating the maze.
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A Micro Mouse shall not jump over, climb, scratch, damage, or destroy the
walls of the maze.
III. Contest Rules
The basic function of a Micro Mouse is to travel from the start square to
the destination square. This is called a run. The time it takes is called
the run time. Traveling from the destination square back to the start square
is not considered a run. The total time from the first activation of the
Micro Mouse until the start of each run is also mesured. This is called the
maze time. If a mouse requires manual assistance at any time during the contest
it is considered touched. By using these three parameters the scoring of
the contest is designed to reward speed, efficiency of maze solving, and
self-reliance of the Micro Mouse.
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The scoring of a Micro Mouse shall be done by computing a handicapped time
for each run. This shall be calculated by adding the time for each run to
30 of the maze time associated with that run and subtracting a 10 second
bonus if the Micro Mouse has not been touched yet1. 1 For example assume
a Micro Mouse, after being on the maze for 4 minutes without being touched,
starts a run which takes 20 seconds; the run will have a handicapped time
of: 20+4300-10=18seconds The run with the fastest handicapped time for each
Micro Mouse shall be the offical time of that Micro Mouse.
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Each contesting Micro Mouse shall be subject to a time limit of 15 minutes
on the maze. Within this time limit, the Micro Mouse may make as many runs
as possible.
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When the Micro Mouse reaches the maze center it may be manually lifted out
and restarted or it may make its own way back to the start square. Manually
lifting it out shall be considered touching the Micro Mouse and will cause
it to loose the 10 second bonus on all further runs.
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The time for each run shall be measured from the moment the Micro Mouse leaves
the start square until it enters the finish square. The total time on the
maze shall be measured from the time the Micro Mouse is first activated.
The mouse does not have to move when it is first activated but it must be
positioned in the start square ready to run.
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The time taken to negotiate the maze shall be measured either manually by
the contest officials or by infra-red sensors set at the start and destination.
If infra-red sensors are used, the start sensor shall be positioned at the
boundary between the start square and the next unit square. The destination
sensor shall be placed at the entrance to the destination square. The infra-red
beam of each sensor shall be horizontal and positioned approximately 1 cm
above the floor.
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The starting procedure of the Micro Mouse shall not offer a choice of strategies
to the handler.
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Once the maze configuration for the contest is disclosed, the operator shall
not feed the Micro Mouse with any maze information.
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The illumination, temperature, and humidity of the room in which the maze
is located shall be those of an ambient enviornment. Requests to adjust the
illumination may be accepted at the discretion of the contest officials.
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If a Micro Mouse appears to be malfunctioning, the handlers may ask the judges
for permission to abandon the run and restart the Micro Mouse at the beginning.
A Micro Mouse shall not be re-started merely because it has taken a wrong
turn.
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If a Micro Mouse team elects to stop because of technical problems, the judges
may, at their discretion, permit the team to run again later in the contest
with a 3 minute maze time penalty1. 1 For example, assume a Micro Mouse is
stopped after 4 minutes; it must be restarted as if it had already run for
7 minutes, and will have only 8 more minutes to run.
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If any part of a Micro Mouse is replaced during its performance, such as
batteries or EPROMS, or if any significant adjustment is made, the memory
of the maze within the Micro Mouse shall be erased before restarting. Slight
adjustments, such as to the sensors may be allowed at the discretion of the
judges, but operation of speed or strategy controls is expressly forbidden
without a memory erasure.
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No part of the Micro Mouse (with the possible excpetion of batteries) shall
be transferred to another Micro Mouse. For example if one chassis is used
with two alternative controllers, then they are the same Micro Mouse and
must perform within a single 15 minute allocation. The memory must be cleared
with the change of a controller.
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The contest officials shall reserve the right to stop a run, or disqualify
a Micro Mouse, if they believe its continued operation is endangering the
condition of the maze.
Thanks to the University of Rochester
for these rules adapted from the IEEE.